Mod

NameSmartLights
Version1.0.3.0
AuthorLotti
FilenameFS25_SmartLights.zip
Size0.11 MB
ActiveYes
MapNo
DescriptionSmartLights automates driving lights, work lights and beacons depending on visibility, weather, vehicle size and work situation. Driving lights react to darkness, rain, snow and fog. Work lights are used in suitable work situations, while beacons are controlled automatically for large or transport-relevant vehicle and implement combinations. The settings are available in the general game settings. No hotkeys are required. Changelog 1.0.3.0: - Optimized work-light evaluation and removed unnecessary temporary diagnostic data. - Limited checks of deeply nested vehicle and implement combinations to the intended evaluation depth. - Renamed the UI helper class to avoid conflicts with other script mods. - Mission states are fully reset when loading or leaving a savegame; hooks are registered only once. - Work-mode detection now also uses the working-speed limit actively enforced by the game engine. - Large passive rollers now reliably activate work lights through unfolded, active work areas. - Sunrise now ends only the light request and no longer resets the stored field-work context used for beacon suppression. - Light automation and manual overrides remain unchanged.